Relevante Passage:
Part of a Register special report on Iowa agriculture, the company’s first virtual reality presentation is a 3-D immersive walking tour of a southwest Iowa family farm. Headset-clad users can watch a tractor being repaired, tag along as a child walks a baby calf, and see a variety of other farm activities depicted in computer animation, videos, and photographs. […] Gelman says Gannett spent less than $50,000 on the project, which included recording 360-degree video at the farm, preparing editorial content, and rendering the presentation in a software engine called Unity. The finished product borrows heavily from the aesthetic of games, with spinning icons that users can click to reveal new items to explore.